removed two bugs

This commit is contained in:
Brian Paul 2000-07-19 15:08:55 +00:00
parent a0faa7f0ec
commit 912ed380fe

View file

@ -1,4 +1,4 @@
$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $
Performance issues with EXT_point_parameters & quake2
@ -15,17 +15,6 @@ etc) haven't been updated for Mesa 3.3's device driver changes.
Separate specular color interpolation isn't implemented for points and
lines. Also, will have to add specular color add to pb.c (pixel buffer
code).
Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
primitives. Putting a glFlush() between the primitives is a work-around.
glDrawRangeElements() should use vertex array locking to improve performance
but trying to do so causes a rendering error. Reported by Scott McMillan.
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's