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removed two bugs
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1 changed files with 1 additions and 12 deletions
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@ -1,4 +1,4 @@
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$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
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$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $
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Performance issues with EXT_point_parameters & quake2
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@ -15,17 +15,6 @@ etc) haven't been updated for Mesa 3.3's device driver changes.
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Separate specular color interpolation isn't implemented for points and
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lines. Also, will have to add specular color add to pb.c (pixel buffer
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code).
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Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
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primitives. Putting a glFlush() between the primitives is a work-around.
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glDrawRangeElements() should use vertex array locking to improve performance
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but trying to do so causes a rendering error. Reported by Scott McMillan.
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Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
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