main: Added entry point for glGenerateTextureMipmap.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Laura Ekstrand 2015-01-06 12:08:43 -08:00
parent 239e3fb876
commit 91089d6d65
4 changed files with 62 additions and 20 deletions

View file

@ -179,6 +179,10 @@
<param name="param" type="const GLint *" />
</function>
<function name="GenerateTextureMipmap" offset="assign">
<param name="texture" type="GLuint" />
</function>
<function name="BindTextureUnit" offset="assign">
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />

View file

@ -36,21 +36,20 @@
#include "mtypes.h"
#include "teximage.h"
#include "texobj.h"
#include "hash.h"
/**
* Generate all the mipmap levels below the base level.
* Note: this GL function would be more useful if one could specify a
* cube face, a set of array slices, etc.
* Implements glGenerateMipmap and glGenerateTextureMipmap.
* Generates all the mipmap levels below the base level.
*/
void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target)
void
_mesa_generate_texture_mipmap(struct gl_context *ctx,
struct gl_texture_object *texObj, GLenum target,
bool dsa)
{
struct gl_texture_image *srcImage;
struct gl_texture_object *texObj;
GLboolean error;
GET_CURRENT_CONTEXT(ctx);
const char *suffix = dsa ? "Texture" : "";
FLUSH_VERTICES(ctx, 0);
@ -83,13 +82,11 @@ _mesa_GenerateMipmap(GLenum target)
}
if (error) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
_mesa_lookup_enum_by_nr(target));
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerate%sMipmap(target=%s)",
suffix, _mesa_lookup_enum_by_nr(target));
return;
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (texObj->BaseLevel >= texObj->MaxLevel) {
/* nothing to do */
return;
@ -98,7 +95,7 @@ _mesa_GenerateMipmap(GLenum target)
if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
!_mesa_cube_complete(texObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGenerateMipmap(incomplete cube map)");
"glGenerate%sMipmap(incomplete cube map)", suffix);
return;
}
@ -108,7 +105,7 @@ _mesa_GenerateMipmap(GLenum target)
if (!srcImage) {
_mesa_unlock_texture(ctx, texObj);
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGenerateMipmap(zero size base image)");
"glGenerate%sMipmap(zero size base image)", suffix);
return;
}
@ -117,19 +114,53 @@ _mesa_GenerateMipmap(GLenum target)
_mesa_is_stencil_format(srcImage->InternalFormat)) {
_mesa_unlock_texture(ctx, texObj);
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGenerateMipmap(invalid internal format)");
"glGenerate%sMipmap(invalid internal format)", suffix);
return;
}
if (target == GL_TEXTURE_CUBE_MAP) {
GLuint face;
for (face = 0; face < 6; face++)
ctx->Driver.GenerateMipmap(ctx,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
texObj);
for (face = 0; face < 6; face++) {
ctx->Driver.GenerateMipmap(ctx,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, texObj);
}
}
else {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
_mesa_unlock_texture(ctx, texObj);
}
/**
* Generate all the mipmap levels below the base level.
* Note: this GL function would be more useful if one could specify a
* cube face, a set of array slices, etc.
*/
void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
_mesa_generate_texture_mipmap(ctx, texObj, target, false);
}
/**
* Generate all the mipmap levels below the base level.
*/
void GLAPIENTRY
_mesa_GenerateTextureMipmap(GLuint texture)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_lookup_texture_err(ctx, texture, "glGenerateTextureMipmap");
if (!texObj)
return;
_mesa_generate_texture_mipmap(ctx, texObj, texObj->Target, true);
}

View file

@ -28,9 +28,15 @@
#include "glheader.h"
extern void
_mesa_generate_texture_mipmap(struct gl_context *ctx,
struct gl_texture_object *texObj, GLenum target,
bool dsa);
extern void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target);
extern void GLAPIENTRY
_mesa_GenerateTextureMipmap(GLuint texture);
#endif /* GENMIPMAP_H */

View file

@ -983,6 +983,7 @@ const struct function gl_core_functions_possible[] = {
{ "glCompressedTextureSubImage1D", 45, -1 },
{ "glCompressedTextureSubImage2D", 45, -1 },
{ "glCompressedTextureSubImage3D", 45, -1 },
{ "glGenerateTextureMipmap", 45, -1 },
{ NULL, 0, -1 }
};