radeonsi: Use linear instead of constant interpolation for now.

Constant interpolation still hangs the GPU for some reason.
This commit is contained in:
Michel Dänzer 2012-06-08 17:15:21 +02:00 committed by Michel Dänzer
parent 4c418cf1a3
commit 90c6eacdb4
2 changed files with 22 additions and 4 deletions

View file

@ -1058,7 +1058,8 @@ static void *evergreen_create_rs_state(struct pipe_context *ctx,
rs->offset_scale = state->offset_scale * 12.0f;
rstate->id = R600_PIPE_STATE_RASTERIZER;
tmp = S_0286D4_FLAT_SHADE_ENA(state->flatshade);
/* XXX: Flat shading hangs the GPU */
tmp = S_0286D4_FLAT_SHADE_ENA(0);
if (state->sprite_coord_enable) {
tmp |= S_0286D4_PNT_SPRITE_ENA(1) |
S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
@ -2032,6 +2033,11 @@ void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
for (i = 0; i < rshader->ninput; i++) {
ninterp++;
/* XXX: Flat shading hangs the GPU */
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
(rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
rctx->rasterizer->flatshade))
have_linear = TRUE;
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
have_linear = TRUE;
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
@ -2224,11 +2230,15 @@ void si_update_spi_map(struct r600_context *rctx)
for (i = 0; i < ps->ninput; i++) {
tmp = 0;
if (ps->input[i].name == TGSI_SEMANTIC_COLOR ||
ps->input[i].name == TGSI_SEMANTIC_BCOLOR ||
ps->input[i].name == TGSI_SEMANTIC_POSITION) {
#if 0
/* XXX: Flat shading hangs the GPU */
if (ps->input[i].name == TGSI_SEMANTIC_POSITION ||
ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
(ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
rctx->rasterizer && rctx->rasterizer->flatshade)) {
tmp |= S_028644_FLAT_SHADE(1);
}
#endif
if (ps->input[i].name == TGSI_SEMANTIC_GENERIC &&
rctx->sprite_coord_enable & (1 << ps->input[i].sid)) {

View file

@ -250,8 +250,13 @@ static void declare_input_fs(
/* XXX: Handle all possible interpolation modes */
switch (decl->Interp.Interpolate) {
case TGSI_INTERPOLATE_COLOR:
/* XXX: Flat shading hangs the GPU */
if (si_shader_ctx->rctx->rasterizer->flatshade) {
#if 0
intr_name = "llvm.SI.fs.interp.constant";
#else
intr_name = "llvm.SI.fs.interp.linear.center";
#endif
} else {
if (decl->Interp.Centroid)
intr_name = "llvm.SI.fs.interp.persp.centroid";
@ -260,8 +265,11 @@ static void declare_input_fs(
}
break;
case TGSI_INTERPOLATE_CONSTANT:
/* XXX: Flat shading hangs the GPU */
#if 0
intr_name = "llvm.SI.fs.interp.constant";
break;
#endif
case TGSI_INTERPOLATE_LINEAR:
if (decl->Interp.Centroid)
intr_name = "llvm.SI.fs.interp.linear.centroid";