zink: handle edgeflags

Vulkan has no support for edgeflags.

If the user has a geometry shader bound nothing needs to be done as edgeflags
don't work with them, otherwise a geometry shader that emulates them
is generated.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
This commit is contained in:
antonino 2023-02-03 11:44:39 +01:00 committed by Marge Bot
parent a93685ef55
commit 90a8525d70
7 changed files with 76 additions and 24 deletions

View file

@ -132,9 +132,6 @@ shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
shaders@point-vertex-id gl_vertexid gl_instanceid,Fail shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
shaders@point-vertex-id gl_vertexid,Fail shaders@point-vertex-id gl_vertexid,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-spot-light,Fail spec@!opengl 1.0@gl-1.0-spot-light,Fail
@ -178,9 +175,6 @@ spec@!opengl 1.1@linestipple,Fail
# (and more) # (and more)
spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@vs-point_size-zero,Fail spec@!opengl 2.0@vs-point_size-zero,Fail
spec@!opengl 2.1@pbo,Fail spec@!opengl 2.1@pbo,Fail

View file

@ -52,8 +52,6 @@ shaders@point-vertex-id gl_vertexid,Fail
shaders@point-vertex-id gl_vertexid divisor,Fail shaders@point-vertex-id gl_vertexid divisor,Fail
shaders@point-vertex-id gl_vertexid gl_instanceid,Fail shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@linestipple,Fail spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail spec@!opengl 1.1@linestipple@Factor 2x,Fail
@ -77,8 +75,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fai
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.2@copyteximage 3d,Fail spec@!opengl 1.2@copyteximage 3d,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.1@pbo,Fail spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail

View file

@ -301,8 +301,6 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail spec@!opengl 1.1@linestipple@Factor 3x,Fail
@ -326,8 +324,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,
spec@!opengl 1.1@polygon-mode-offset,Fail spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.5@depth-tex-compare,Fail spec@!opengl 1.5@depth-tex-compare,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.0@vs-point_size-zero,Fail spec@!opengl 2.0@vs-point_size-zero,Fail
spec@!opengl 2.1@pbo,Fail spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@pbo@test_polygon_stip,Fail

View file

@ -300,8 +300,6 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail spec@!opengl 1.1@linestipple@Factor 3x,Fail
@ -325,8 +323,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,
spec@!opengl 1.1@polygon-mode-offset,Fail spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.5@depth-tex-compare,Fail spec@!opengl 1.5@depth-tex-compare,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.0@vs-point_size-zero,Fail spec@!opengl 2.0@vs-point_size-zero,Fail
spec@!opengl 2.1@pbo,Fail spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@pbo@test_polygon_stip,Fail

View file

@ -506,9 +506,12 @@ zink_draw(struct pipe_context *pctx,
} }
ctx->gfx_pipeline_state.gfx_prim_mode = mode; ctx->gfx_pipeline_state.gfx_prim_mode = mode;
if (!screen->optimal_keys && if ((mode_changed || points_changed || lines_changed || rast_state_changed || ctx->gfx_pipeline_state.modules_changed)) {
(lines_changed || points_changed || rast_state_changed || ctx->gfx_pipeline_state.modules_changed)) if (screen->optimal_keys)
zink_set_primitive_emulation_keys(ctx); zink_create_primitive_emulation_gs(ctx);
else
zink_set_primitive_emulation_keys(ctx);
}
if (index_size) { if (index_size) {
const VkIndexType index_type[3] = { const VkIndexType index_type[3] = {

View file

@ -2172,6 +2172,34 @@ zink_driver_thread_add_job(struct pipe_screen *pscreen, void *data,
util_queue_add_job(&screen->cache_get_thread, data, fence, execute, cleanup, job_size); util_queue_add_job(&screen->cache_get_thread, data, fence, execute, cleanup, job_size);
} }
static bool
has_edge_flags(struct zink_context *ctx)
{
switch(ctx->gfx_pipeline_state.gfx_prim_mode) {
case PIPE_PRIM_POINTS:
case PIPE_PRIM_LINE_STRIP:
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
case PIPE_PRIM_LINES:
case PIPE_PRIM_LINE_LOOP:
case PIPE_PRIM_LINES_ADJACENCY:
case PIPE_PRIM_TRIANGLE_STRIP:
case PIPE_PRIM_TRIANGLE_FAN:
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
case PIPE_PRIM_QUAD_STRIP:
return false;
case PIPE_PRIM_TRIANGLES:
case PIPE_PRIM_TRIANGLES_ADJACENCY:
case PIPE_PRIM_QUADS:
case PIPE_PRIM_POLYGON:
case PIPE_PRIM_PATCHES:
case PIPE_PRIM_MAX:
default:
break;
}
return ctx->gfx_pipeline_state.rast_prim == PIPE_PRIM_LINES &&
ctx->gfx_stages[MESA_SHADER_VERTEX]->has_edgeflags;
}
void void
zink_set_primitive_emulation_keys(struct zink_context *ctx) zink_set_primitive_emulation_keys(struct zink_context *ctx)
{ {
@ -2197,6 +2225,8 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
ctx->rast_state->base.line_smooth && ctx->rast_state->base.line_smooth &&
!ctx->num_so_targets; !ctx->num_so_targets;
bool lower_edge_flags = has_edge_flags(ctx);
if (zink_get_fs_key(ctx)->lower_line_smooth != lower_line_smooth) { if (zink_get_fs_key(ctx)->lower_line_smooth != lower_line_smooth) {
assert(zink_get_gs_key(ctx)->lower_line_smooth == assert(zink_get_gs_key(ctx)->lower_line_smooth ==
zink_get_fs_key(ctx)->lower_line_smooth); zink_get_fs_key(ctx)->lower_line_smooth);
@ -2208,7 +2238,7 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
zink_set_fs_key(ctx)->lower_point_smooth = lower_point_smooth; zink_set_fs_key(ctx)->lower_point_smooth = lower_point_smooth;
} }
if (lower_line_stipple || lower_line_smooth || if (lower_line_stipple || lower_line_smooth || lower_edge_flags ||
zink_get_gs_key(ctx)->lower_gl_point) { zink_get_gs_key(ctx)->lower_gl_point) {
enum pipe_shader_type prev_vertex_stage = enum pipe_shader_type prev_vertex_stage =
ctx->gfx_stages[MESA_SHADER_TESS_EVAL] ? ctx->gfx_stages[MESA_SHADER_TESS_EVAL] ?
@ -2222,8 +2252,42 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
nir_shader *nir = nir_create_passthrough_gs( nir_shader *nir = nir_create_passthrough_gs(
&screen->nir_options, &screen->nir_options,
ctx->gfx_stages[prev_vertex_stage]->nir, ctx->gfx_stages[prev_vertex_stage]->nir,
(lower_line_stipple || lower_line_smooth) ? SHADER_PRIM_LINE_STRIP : SHADER_PRIM_POINTS, ctx->gfx_pipeline_state.gfx_prim_mode,
false); lower_edge_flags);
struct zink_shader *shader = zink_shader_create(screen, nir, NULL);
ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode] = shader;
shader->non_fs.is_generated = true;
}
bind_gfx_stage(ctx, MESA_SHADER_GEOMETRY,
ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode]);
}
} else if (ctx->gfx_stages[MESA_SHADER_GEOMETRY] &&
ctx->gfx_stages[MESA_SHADER_GEOMETRY]->non_fs.is_generated)
bind_gfx_stage(ctx, MESA_SHADER_GEOMETRY, NULL);
}
void
zink_create_primitive_emulation_gs(struct zink_context *ctx)
{
struct zink_screen *screen = zink_screen(ctx->base.screen);
bool lower_edge_flags = has_edge_flags(ctx);
if (lower_edge_flags) {
enum pipe_shader_type prev_vertex_stage =
ctx->gfx_stages[MESA_SHADER_TESS_EVAL] ?
MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
if (!ctx->gfx_stages[MESA_SHADER_GEOMETRY] ||
(ctx->gfx_stages[MESA_SHADER_GEOMETRY]->nir->info.gs.input_primitive != ctx->gfx_pipeline_state.gfx_prim_mode)) {
if (!ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode]) {
nir_shader *nir = nir_create_passthrough_gs(
&screen->nir_options,
ctx->gfx_stages[prev_vertex_stage]->nir,
ctx->gfx_pipeline_state.gfx_prim_mode,
lower_edge_flags);
struct zink_shader *shader = zink_shader_create(screen, nir, NULL); struct zink_shader *shader = zink_shader_create(screen, nir, NULL);
ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode] = shader; ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode] = shader;

View file

@ -363,6 +363,9 @@ zink_set_fs_point_coord_key(struct zink_context *ctx)
void void
zink_set_primitive_emulation_keys(struct zink_context *ctx); zink_set_primitive_emulation_keys(struct zink_context *ctx);
void
zink_create_primitive_emulation_gs(struct zink_context *ctx);
static inline const struct zink_shader_key_base * static inline const struct zink_shader_key_base *
zink_get_shader_key_base(const struct zink_context *ctx, gl_shader_stage pstage) zink_get_shader_key_base(const struct zink_context *ctx, gl_shader_stage pstage)
{ {