v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.

This doesn't really matter, since they both get rounded up to 4096.
This commit is contained in:
Eric Anholt 2018-06-08 08:35:50 -07:00
parent 31548187cf
commit 9080642449

View file

@ -697,8 +697,8 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
int msaa_scale = prsc->nr_samples > 1 ? 2 : 1;
#if V3D_VERSION >= 40
so->bo = v3d_bo_alloc(v3d->screen, cl_packet_length(SAMPLER_STATE),
"sampler");
so->bo = v3d_bo_alloc(v3d->screen,
cl_packet_length(TEXTURE_SHADER_STATE), "sampler");
void *map = v3d_bo_map(so->bo);
v3dx_pack(map, TEXTURE_SHADER_STATE, tex) {