pan/bi: Set the sample ID for blend shader LD_TILE

Use the explicit sample mode and set the sample ID in the pixel indices
structure to the current sample ID. This fixes tilebuffer loads in blend
shaders on multisampled framebuffers.

Make sure the new routine is broken out to a helper for use with ST_TILE
in the next commit.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12478>
(cherry picked from commit 16394dc71a)
This commit is contained in:
Alyssa Rosenzweig 2021-08-18 22:08:31 +00:00 committed by Dylan Baker
parent 6231667079
commit 9075d635de
2 changed files with 32 additions and 14 deletions

View file

@ -760,7 +760,7 @@
"description": "pan/bi: Set the sample ID for blend shader LD_TILE",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -425,6 +425,36 @@ bi_load_sample_id_to(bi_builder *b, bi_index dst)
bi_imm_u8(16));
}
static bi_index
bi_load_sample_id(bi_builder *b)
{
bi_index sample_id = bi_temp(b->shader);
bi_load_sample_id_to(b, sample_id);
return sample_id;
}
static bi_index
bi_pixel_indices(bi_builder *b, unsigned rt)
{
/* We want to load the current pixel. */
struct bifrost_pixel_indices pix = {
.y = BIFROST_CURRENT_PIXEL,
.rt = rt
};
uint32_t indices_u32 = 0;
memcpy(&indices_u32, &pix, sizeof(indices_u32));
bi_index indices = bi_imm_u32(indices_u32);
/* Sample index above is left as zero. For multisampling, we need to
* fill in the actual sample ID in the lower byte */
if (b->shader->inputs->blend.nr_samples > 1)
indices = bi_iadd_u32(b, indices, bi_load_sample_id(b), false);
return indices;
}
static void
bi_emit_load_blend_input(bi_builder *b, nir_intrinsic_instr *instr)
{
@ -1013,23 +1043,11 @@ bi_emit_ld_tile(bi_builder *b, nir_intrinsic_instr *instr)
rt = (loc - FRAG_RESULT_DATA0);
}
/* We want to load the current pixel.
* FIXME: The sample to load is currently hardcoded to 0. This should
* be addressed for multi-sample FBs.
*/
struct bifrost_pixel_indices pix = {
.y = BIFROST_CURRENT_PIXEL,
.rt = rt
};
bi_index desc = b->shader->inputs->is_blend ?
bi_imm_u32(b->shader->inputs->blend.bifrost_blend_desc >> 32) :
bi_load_sysval(b, PAN_SYSVAL(RT_CONVERSION, rt | (size << 4)), 1, 0);
uint32_t indices = 0;
memcpy(&indices, &pix, sizeof(indices));
bi_ld_tile_to(b, bi_dest_index(&instr->dest), bi_imm_u32(indices),
bi_ld_tile_to(b, bi_dest_index(&instr->dest), bi_pixel_indices(b, rt),
bi_register(60), desc, (instr->num_components - 1));
}