mesa: build a float[4] value in _mesa_add_sampler() to avoid random values

This commit is contained in:
Brian Paul 2009-04-17 13:55:58 -06:00
parent 4c13cb65a0
commit 905130852a

View file

@ -327,15 +327,16 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
else {
GLuint i;
const GLint size = 1; /* a sampler is basically a texture unit number */
GLfloat value;
GLfloat value[4];
GLint numSamplers = 0;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
numSamplers++;
}
value = (GLfloat) numSamplers;
value[0] = (GLfloat) numSamplers;
value[1] = value[2] = value[3] = 0.0F;
(void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
size, datatype, &value, NULL, 0x0);
size, datatype, value, NULL, 0x0);
return numSamplers;
}
}