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ilo: clean up ilo_blitter_pipe_begin()
Document why certain states need to be saved, and fix a bug when blitting with scissor enabled.
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e0a7565832
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3 changed files with 40 additions and 28 deletions
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@ -41,38 +41,38 @@ enum ilo_blitter_pipe_op {
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static void
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ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
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enum ilo_blitter_pipe_op op)
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enum ilo_blitter_pipe_op op,
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bool scissor_enable)
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{
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struct blitter_context *b = blitter->pipe_blitter;
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struct ilo_context *ilo = blitter->ilo;
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/* as documented in util/u_blitter.h */
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/* vertex states */
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util_blitter_save_vertex_buffer_slot(b, ilo->vb.states);
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util_blitter_save_vertex_elements(b, (void *) ilo->ve);
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util_blitter_save_vertex_shader(b, ilo->vs);
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util_blitter_save_geometry_shader(b, ilo->gs);
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util_blitter_save_so_targets(b, ilo->so.count, ilo->so.states);
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util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
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/* fragment states */
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util_blitter_save_fragment_shader(b, ilo->fs);
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util_blitter_save_depth_stencil_alpha(b, (void *) ilo->dsa);
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util_blitter_save_blend(b, (void *) ilo->blend);
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/* undocumented? */
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util_blitter_save_viewport(b, &ilo->viewport.viewport0);
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util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
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util_blitter_save_sample_mask(b, ilo->sample_mask);
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util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
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util_blitter_save_viewport(b, &ilo->viewport.viewport0);
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if (scissor_enable)
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util_blitter_save_scissor(b, &ilo->scissor.scissor0);
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switch (op) {
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case ILO_BLITTER_PIPE_BLIT:
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case ILO_BLITTER_PIPE_COPY:
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util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
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util_blitter_save_framebuffer(b, &ilo->fb.state);
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util_blitter_save_render_condition(b,
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ilo->hw3d->render_condition.query,
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ilo->hw3d->render_condition.cond,
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ilo->hw3d->render_condition.mode);
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/*
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* we are about to call util_blitter_blit() or
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* util_blitter_copy_texture()
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*/
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util_blitter_save_fragment_sampler_states(b,
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ilo->sampler[PIPE_SHADER_FRAGMENT].count,
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(void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
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@ -81,16 +81,23 @@ ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
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ilo->view[PIPE_SHADER_FRAGMENT].count,
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ilo->view[PIPE_SHADER_FRAGMENT].states);
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/* disable render condition? */
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break;
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case ILO_BLITTER_PIPE_CLEAR:
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util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
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util_blitter_save_framebuffer(b, &ilo->fb.state);
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/* disable render condition? */
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/* resource_copy_region() or blit() does not honor render condition */
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util_blitter_save_render_condition(b,
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ilo->hw3d->render_condition.query,
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ilo->hw3d->render_condition.cond,
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ilo->hw3d->render_condition.mode);
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break;
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case ILO_BLITTER_PIPE_CLEAR:
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/*
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* we are about to call util_blitter_clear_render_target() or
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* util_blitter_clear_depth_stencil()
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*/
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util_blitter_save_framebuffer(b, &ilo->fb.state);
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break;
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case ILO_BLITTER_PIPE_CLEAR_FB:
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util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
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/* we are about to call util_blitter_clear() */
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break;
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default:
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break;
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@ -131,7 +138,8 @@ ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
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}
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}
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT);
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT,
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info->scissor_enable);
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util_blitter_blit(b, info);
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ilo_blitter_pipe_end(blitter);
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@ -155,7 +163,7 @@ ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
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if (!util_blitter_is_copy_supported(blitter->pipe_blitter, dst, src, mask))
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return false;
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_COPY);
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_COPY, false);
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util_blitter_copy_texture(blitter->pipe_blitter,
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dst, dst_level, dst_x, dst_y, dst_z,
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@ -174,7 +182,7 @@ ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
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unsigned x, unsigned y,
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unsigned width, unsigned height)
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{
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR, false);
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util_blitter_clear_render_target(blitter->pipe_blitter,
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rt, color, x, y, width, height);
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@ -192,7 +200,7 @@ ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
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unsigned x, unsigned y,
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unsigned width, unsigned height)
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{
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR, false);
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util_blitter_clear_depth_stencil(blitter->pipe_blitter,
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zs, clear_flags, depth, stencil, x, y, width, height);
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@ -209,7 +217,7 @@ ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
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double depth, unsigned stencil)
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{
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/* TODO we should pause/resume some queries */
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB);
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB, false);
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util_blitter_clear(blitter->pipe_blitter,
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blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
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@ -113,6 +113,8 @@ struct ilo_viewport_state {
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struct ilo_scissor_state {
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/* SCISSOR_RECT */
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uint32_t payload[ILO_MAX_VIEWPORTS * 2];
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struct pipe_scissor_state scissor0;
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};
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struct ilo_rasterizer_clip {
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@ -3811,10 +3811,12 @@ ilo_gpe_set_scissor(const struct ilo_dev_info *dev,
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max_y = 0;
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}
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scissor->payload[start_slot * 2 + 0] = min_y << 16 | min_x;
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scissor->payload[start_slot * 2 + 1] = max_y << 16 | max_x;
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start_slot++;
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scissor->payload[(start_slot + i) * 2 + 0] = min_y << 16 | min_x;
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scissor->payload[(start_slot + i) * 2 + 1] = max_y << 16 | max_x;
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}
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if (!start_slot && num_states)
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scissor->scissor0 = states[0];
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}
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void
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