glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.

Fixes glsl2/builtin-texturematrix.
Bug #30196.
(cherry picked from commit b5bb215629)
This commit is contained in:
Eric Anholt 2010-09-21 10:08:38 -07:00
parent c98ce41de3
commit 902dfdaa86

View file

@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions,
state->Const.MaxTextureCoords);
add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
add_uniform(instructions, state, "gl_DepthRange",
state->symbols->get_type("gl_DepthRangeParameters"));