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v3d: remove v3d_screen_get_param and v3d_screen_get_paramf
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32955>
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1 changed files with 0 additions and 230 deletions
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@ -116,234 +116,6 @@ v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
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return p.value;
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}
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static int
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v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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{
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struct v3d_screen *screen = v3d_screen(pscreen);
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switch (param) {
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/* Supported features (boolean caps). */
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_START_INSTANCE:
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case PIPE_CAP_VS_INSTANCEID:
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_OCCLUSION_QUERY:
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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case PIPE_CAP_DRAW_INDIRECT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
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case PIPE_CAP_SHADER_PACK_HALF_FLOAT:
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case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
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case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
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case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL:
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case PIPE_CAP_TGSI_TEXCOORD:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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case PIPE_CAP_INDEP_BLEND_FUNC:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_CUBE_MAP_ARRAY:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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return 1;
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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return screen->has_cpu_queue && screen->has_multisync;
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case PIPE_CAP_TEXTURE_SAMPLER_INDEPENDENT:
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return 0;
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case PIPE_CAP_PACKED_UNIFORMS:
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/* We can't enable this flag, because it results in load_ubo
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* intrinsics across a 16b boundary, but v3d's TMU general
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* memory accesses wrap on 16b boundaries.
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*/
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return 0;
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case PIPE_CAP_NIR_IMAGES_AS_DEREF:
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return 0;
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case PIPE_CAP_TEXTURE_TRANSFER_MODES:
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/* XXX perf: we don't want to emit these extra blits for
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* glReadPixels(), since we still have to do an uncached read
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* from the GPU of the result after waiting for the TFU blit
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* to happen. However, disabling this introduces instability
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* in
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* dEQP-GLES31.functional.image_load_store.early_fragment_tests.*
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* and corruption in chromium's rendering.
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*/
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return PIPE_TEXTURE_TRANSFER_BLIT;
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case PIPE_CAP_COMPUTE:
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return screen->has_csd;
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case PIPE_CAP_GENERATE_MIPMAP:
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return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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return 1;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return V3D_NON_COHERENT_ATOM_SIZE;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return 4;
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case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
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if (screen->has_cache_flush)
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return 4;
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else
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return 0; /* Disables shader storage */
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
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case PIPE_CAP_ESSL_FEATURE_LEVEL:
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return 310;
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 140;
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case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
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return 1;
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case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT:
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return 0;
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case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
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return 0;
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case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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return 1;
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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return 1;
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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return 4;
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case PIPE_CAP_MAX_VARYINGS:
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return V3D_MAX_FS_INPUTS / 4;
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/* Texturing. */
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case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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if (screen->nonmsaa_texture_size_limit)
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return 7680;
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else
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return V3D_MAX_IMAGE_DIMENSION;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return V3D_MAX_MIP_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return V3D_MAX_ARRAY_LAYERS;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return V3D_MAX_RENDER_TARGETS(screen->devinfo.ver);
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case PIPE_CAP_VENDOR_ID:
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return 0x14E4;
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case PIPE_CAP_ACCELERATED:
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return 1;
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case PIPE_CAP_VIDEO_MEMORY: {
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uint64_t system_memory;
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if (!os_get_total_physical_memory(&system_memory))
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return 0;
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return (int)(system_memory >> 20);
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}
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case PIPE_CAP_UMA:
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return 1;
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case PIPE_CAP_ALPHA_TEST:
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case PIPE_CAP_FLATSHADE:
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case PIPE_CAP_TWO_SIDED_COLOR:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_GL_CLAMP:
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return 0;
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/* Geometry shaders */
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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/* Minimum required by GLES 3.2 */
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return 1024;
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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/* MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS / 4 */
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return 256;
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case PIPE_CAP_MAX_GS_INVOCATIONS:
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return 32;
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case PIPE_CAP_SUPPORTED_PRIM_MODES:
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case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
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return screen->prim_types;
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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return true;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return V3D_TMU_TEXEL_ALIGN;
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case PIPE_CAP_IMAGE_STORE_FORMATTED:
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return false;
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case PIPE_CAP_NATIVE_FENCE_FD:
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return true;
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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return screen->devinfo.ver >= 71;
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default:
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return u_pipe_screen_get_param_defaults(pscreen, param);
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}
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}
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static float
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v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
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{
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switch (param) {
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case PIPE_CAPF_MIN_LINE_WIDTH:
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case PIPE_CAPF_MIN_LINE_WIDTH_AA:
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case PIPE_CAPF_MIN_POINT_SIZE:
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case PIPE_CAPF_MIN_POINT_SIZE_AA:
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return 1;
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case PIPE_CAPF_POINT_SIZE_GRANULARITY:
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case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
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return 0.1;
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case PIPE_CAPF_MAX_LINE_WIDTH:
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case PIPE_CAPF_MAX_LINE_WIDTH_AA:
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return V3D_MAX_LINE_WIDTH;
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case PIPE_CAPF_MAX_POINT_SIZE:
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case PIPE_CAPF_MAX_POINT_SIZE_AA:
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return V3D_MAX_POINT_SIZE;
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case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
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return 16.0f;
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case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
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return 16.0f;
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case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
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case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
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case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
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return 0.0f;
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default:
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fprintf(stderr, "unknown paramf %d\n", param);
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return 0;
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}
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}
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static int
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v3d_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader,
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enum pipe_shader_cap param)
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@ -1084,8 +856,6 @@ v3d_screen_create(int fd, const struct pipe_screen_config *config,
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pscreen->destroy = v3d_screen_destroy;
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pscreen->get_screen_fd = v3d_screen_get_fd;
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pscreen->get_param = v3d_screen_get_param;
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pscreen->get_paramf = v3d_screen_get_paramf;
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pscreen->get_shader_param = v3d_screen_get_shader_param;
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pscreen->get_compute_param = v3d_get_compute_param;
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pscreen->context_create = v3d_context_create;
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