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aco: Setup correct HW stages when tessellation is used.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
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2 changed files with 13 additions and 1 deletions
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@ -1038,6 +1038,18 @@ setup_isel_context(Program* program,
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program->stage |= hw_vs;
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else if (program->stage == (sw_vs | sw_gs) && gfx9_plus && !ngg)
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program->stage |= hw_gs;
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else if (program->stage == sw_vs && args->shader_info->vs.as_ls)
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program->stage |= hw_ls; /* GFX6-8: VS is a Local Shader, when tessellation is used */
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else if (program->stage == sw_tcs)
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program->stage |= hw_hs; /* GFX6-8: TCS is a Hull Shader */
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else if (program->stage == (sw_vs | sw_tcs))
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program->stage |= hw_hs; /* GFX9-10: VS+TCS merged into a Hull Shader */
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else if (program->stage == sw_tes && !args->shader_info->tes.as_es && !ngg)
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program->stage |= hw_vs; /* GFX6-9: TES without GS uses the HW VS stage (and GFX10/legacy) */
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else if (program->stage == sw_tes && args->shader_info->tes.as_es && !ngg)
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program->stage |= hw_es; /* GFX6-8: TES is an Export Shader */
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else if (program->stage == (sw_tes | sw_gs) && gfx9_plus && !ngg)
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program->stage |= hw_gs; /* GFX9: TES+GS merged into a GS (and GFX10/legacy) */
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else
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unreachable("Shader stage not implemented");
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@ -1142,7 +1142,7 @@ static constexpr Stage tess_eval_geometry_gs = sw_tes | sw_gs | hw_gs;
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static constexpr Stage vertex_ls = sw_vs | hw_ls; /* vertex before tesselation control */
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static constexpr Stage vertex_es = sw_vs | hw_es; /* vertex before geometry */
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static constexpr Stage tess_control_hs = sw_tcs | hw_hs;
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static constexpr Stage tess_eval_es = sw_tes | hw_gs; /* tesselation evaluation before geometry */
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static constexpr Stage tess_eval_es = sw_tes | hw_es; /* tesselation evaluation before geometry */
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static constexpr Stage geometry_gs = sw_gs | hw_gs;
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class Program final {
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