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zink: add renderpass bits for color/depth r/w
these are different renderpasses according to compatibility rules cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16621>
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2 changed files with 10 additions and 1 deletions
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@ -155,6 +155,12 @@ create_render_pass2(struct zink_screen *screen, struct zink_render_pass_state *s
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}
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pstate->num_attachments++;
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}
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if (dep_access & VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
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pstate->color_read = true;
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if (dep_access & VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT)
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pstate->depth_read = true;
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if (dep_access & VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)
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pstate->depth_write = true;
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if (!screen->info.have_KHR_synchronization2)
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dep_pipeline = MAX2(dep_pipeline, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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@ -65,8 +65,11 @@ struct zink_pipeline_rt {
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};
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struct zink_render_pass_pipeline_state {
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uint32_t num_attachments:25;
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uint32_t num_attachments:22;
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uint32_t fbfetch:1;
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uint32_t color_read:1;
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uint32_t depth_read:1;
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uint32_t depth_write:1;
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uint32_t num_cresolves:4;
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uint32_t num_zsresolves:1;
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bool samples:1; //for fs samplemask
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