mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer

With FBOs one could enable stencil before a stencil buffer is later bound.
This commit is contained in:
Brian Paul 2009-03-02 11:49:19 -07:00
parent 91e61f435a
commit 8fec37c0f1

View file

@ -602,11 +602,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Texture.SharedPalette = state;
break;
case GL_STENCIL_TEST:
if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
_mesa_warning(ctx,
"glEnable(GL_STENCIL_TEST) but no stencil buffer");
return;
}
if (ctx->Stencil.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);