fix GL_ARB_texture_rectangle breakage

This commit is contained in:
Brian Paul 2008-04-14 13:43:24 -06:00
parent 3403f9fe13
commit 8fd2b7d9dd

View file

@ -483,7 +483,7 @@ pp_cond_stack_reevaluate (pp_cond_stack *self)
typedef struct
{
GLboolean MESA_shader_debug; /* GL_MESA_shader_debug enable */
GLboolean GL_ARB_texture_rectangle; /* GL_ARB_texture_rectangle enable */
GLboolean ARB_texture_rectangle; /* GL_ARB_texture_rectangle enable */
} pp_ext;
/*
@ -499,7 +499,7 @@ static GLvoid
pp_ext_init (pp_ext *self)
{
pp_ext_disable_all (self);
self->GL_ARB_texture_rectangle = GL_TRUE;
self->ARB_texture_rectangle = GL_TRUE;
/* Other initialization code goes here. */
}
@ -509,7 +509,7 @@ pp_ext_set (pp_ext *self, const char *name, GLboolean enable)
if (_mesa_strcmp (name, "MESA_shader_debug") == 0)
self->MESA_shader_debug = enable;
else if (_mesa_strcmp (name, "GL_ARB_texture_rectangle") == 0)
self->GL_ARB_texture_rectangle = enable;
self->ARB_texture_rectangle = enable;
/* Next extension name tests go here. */
else
return GL_FALSE;