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mesa/st: Flush stdout after pritingin the GLSL.
Otherwise it gets all garbled with stderr.
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@ -4991,6 +4991,7 @@ get_mesa_program(struct gl_context *ctx,
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_mesa_print_ir(shader->ir, NULL);
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printf("\n");
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printf("\n");
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fflush(stdout);
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}
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prog->Instructions = NULL;
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