mesa/st: Flush stdout after pritingin the GLSL.

Otherwise it gets all garbled with stderr.
This commit is contained in:
José Fonseca 2011-11-14 14:43:25 +00:00
parent b0cdeda4f2
commit 8f9fc8b9d2

View file

@ -4991,6 +4991,7 @@ get_mesa_program(struct gl_context *ctx,
_mesa_print_ir(shader->ir, NULL);
printf("\n");
printf("\n");
fflush(stdout);
}
prog->Instructions = NULL;