swrast: Fix crash when sampling from a non-existing texture object

This commit is contained in:
Nicolai Haehnle 2007-03-24 14:41:59 +01:00
parent ea3d11a3d8
commit 8f90822b72

View file

@ -505,9 +505,7 @@ _swrast_update_texture_samplers(GLcontext *ctx)
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
if (tObj)
swrast->TextureSample[u] =
_swrast_choose_texture_sample_func(ctx, tObj);
swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
}
}