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main: Fix the indentation in framebuffer_texture
Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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1 changed files with 2 additions and 1 deletions
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@ -2731,7 +2731,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
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BUFFER_DEPTH);
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} else {
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set_texture_attachment(ctx, fb, att, texObj, textarget,
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level, zoffset, layered);
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level, zoffset, layered);
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if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
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/* Above we created a new renderbuffer and attached it to the
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* depth attachment point. Now attach it to the stencil attachment
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