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broadcom/compiler: try to fill up delay slots after unconditional branch
If we have an unconditional branch then we can try to fill up its delay slots with the initial instructions of its successor block by copying them into the delay slots and adjusting the branch offset to skip the copied instructions. total nops in shared programs: 365640 -> 364471 (-0.32%) nops in affected programs: 15416 -> 14247 (-7.58%) helped: 462 HURT: 0 Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9918>
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1 changed files with 48 additions and 4 deletions
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@ -1846,8 +1846,9 @@ emit_branch(struct v3d_compile *c,
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/* Fill any remaining delay slots.
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*
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* FIXME: For unconditional branches we could fill these with the
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* first instructions in the successor block.
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* For unconditional branches we'll try to fill these with the
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* first instructions in the successor block after scheduling
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* all blocks when setting up branch targets.
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*/
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for (int i = 0; i < 3 - slots_filled; i++)
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emit_nop(c, block, scoreboard);
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@ -2209,13 +2210,28 @@ qpu_set_branch_targets(struct v3d_compile *c)
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*/
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struct qinst *branch = NULL;
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struct list_head *entry = block->instructions.prev;
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int32_t delay_slot_count = -1;
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struct qinst *delay_slots_start = NULL;
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for (int i = 0; i < 3; i++) {
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entry = entry->prev;
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branch = container_of(entry, struct qinst, link);
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if (branch->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH)
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struct qinst *inst =
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container_of(entry, struct qinst, link);
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if (delay_slot_count == -1) {
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if (!v3d_qpu_is_nop(&inst->qpu))
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delay_slot_count = i;
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else
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delay_slots_start = inst;
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}
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if (inst->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH) {
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branch = inst;
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break;
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}
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}
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assert(branch && branch->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH);
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assert(delay_slot_count >= 0 && delay_slot_count <= 3);
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assert(delay_slot_count == 0 || delay_slots_start != NULL);
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/* Make sure that the if-we-don't-jump
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* successor was scheduled just after the
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@ -2241,6 +2257,34 @@ qpu_set_branch_targets(struct v3d_compile *c)
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c->uniform_data[branch->uniform] =
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(block->successors[0]->start_uniform -
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(block->branch_uniform + 1)) * 4;
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/* If this is an unconditional branch, try to fill any remaining
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* delay slots with the initial instructions of the successor
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* block.
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*
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* FIXME: we can do the same for conditional branches if we
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* predicate the instructions to match the branch condition.
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*/
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if (branch->qpu.branch.cond == V3D_QPU_BRANCH_COND_ALWAYS) {
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struct list_head *successor_insts =
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&block->successors[0]->instructions;
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delay_slot_count = MIN2(delay_slot_count,
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list_length(successor_insts));
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struct qinst *s_inst =
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(struct qinst *) successor_insts->next;
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struct qinst *slot = delay_slots_start;
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int slots_filled = 0;
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while (slots_filled < delay_slot_count &&
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qpu_inst_valid_in_branch_delay_slot(c, s_inst)) {
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memcpy(&slot->qpu, &s_inst->qpu,
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sizeof(slot->qpu));
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s_inst = (struct qinst *) s_inst->link.next;
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slot = (struct qinst *) slot->link.next;
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slots_filled++;
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}
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branch->qpu.branch.offset +=
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slots_filled * sizeof(uint64_t);
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}
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}
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}
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