vk: Update the README for 0.210.1

This commit is contained in:
Jason Ekstrand 2015-12-04 11:08:37 -08:00
parent dac57750db
commit 8f722c2fa3

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@ -1,6 +1,6 @@
Intel's Open Source Vulkan Driver
Vulkan API Version: 0.170.2
SPIR-V Version: 32
Vulkan API Version: 0.210.1
SPIR-V Version: 1.0
Intro
=====
@ -36,7 +36,12 @@ Chad Versace <chad.versace@intel.com>
Supported Hardware
==================
- Broadwell, main development focus
- Ivybridge, early experimental support
- Ivybridge
- Sky Lake
- Haswell
- Bay Trail
- Cherryview
- Broxton
Supported OS Platforms
@ -104,9 +109,10 @@ Supported Features:
- Index buffers, instanced draw, indirect draw
- Nested command buffers
- Consumes SPIR-V (no GLSL "backdoor")
- Fragment, vertex, and geometry shaders
- Fragment, vertex, geometry, and compute shaders
- Uniform buffers, sampled images, dynamic uniform buffers
- Push constants (to the extent they're supported by SPIR-V v32)
- Shader storage buffers
- Push constants (VS and FS only)
- Color, depth and stencil attachments
- 1D, 2D, 3D textures, texture arrays
- Memory barrier
@ -118,10 +124,10 @@ Supported Features:
- Occlution query and timestamps
Unsupported Features:
- Shader storage buffers
- Shader specialization
- Storage images
- Compute and tesselation stages
- Tesselation shaders
- Push constants in GS and CS (and VS on HSW and prior)
- Sparse resources
- MSAA
- VkkSemaphore and VkEvent