mesa: drop some p_compiler.h types

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
This commit is contained in:
Lionel Landwerlin 2019-08-09 15:59:42 +03:00
parent 7abac7a8bf
commit 8f4dea20fc

View file

@ -1699,7 +1699,7 @@ _mesa_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
"glMultiDrawArraysIndirect"))
return;
const ubyte *ptr = (const ubyte *) indirect;
const uint8_t *ptr = (const uint8_t *) indirect;
for (unsigned i = 0; i < primcount; i++) {
DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr;
_mesa_exec_DrawArraysInstancedBaseInstance(mode, cmd->first,
@ -1781,7 +1781,7 @@ _mesa_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
"glMultiDrawArraysIndirect"))
return;
const ubyte *ptr = (const ubyte *) indirect;
const uint8_t *ptr = (const uint8_t *) indirect;
for (unsigned i = 0; i < primcount; i++) {
_mesa_exec_DrawElementsIndirect(mode, type, ptr);