From 8f2eeee7bacd40d9107eeaec609c8add44f2a077 Mon Sep 17 00:00:00 2001 From: Mary Guillemard Date: Thu, 5 Mar 2026 12:30:16 +0100 Subject: [PATCH] vulkan: Do not override the shader_flags in case of no task shader This should be doing a or and not an assign. This fixes issues on NVK with mesh stages on DGC. Signed-off-by: Mary Guillemard Fixes: 9308e8d90d2 ("vulkan: Add generic graphics and compute VkPipeline implementations") Reviewed-by: Lionel Landwerlin Part-of: --- src/vulkan/runtime/vk_pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vulkan/runtime/vk_pipeline.c b/src/vulkan/runtime/vk_pipeline.c index 164c33ea84f..0ffb5b8a712 100644 --- a/src/vulkan/runtime/vk_pipeline.c +++ b/src/vulkan/runtime/vk_pipeline.c @@ -1739,7 +1739,7 @@ vk_graphics_pipeline_compile_shaders(struct vk_device *device, if ((compile_info->part_stages[p] & VK_SHADER_STAGE_MESH_BIT_EXT) && !(all_stages & VK_SHADER_STAGE_TASK_BIT_EXT)) - shader_flags = VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT; + shader_flags |= VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT; VkShaderStageFlags next_stage; if (stage->stage == MESA_SHADER_FRAGMENT) {