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nvk: Remove duplicate (disabled) point sprite setup.
There's another copy of this above, with just slightly different unused state. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
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1 changed files with 0 additions and 14 deletions
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@ -285,20 +285,6 @@ nvk_queue_init_context_draw_state(struct nvk_queue *queue)
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// P_MTHD(cmd->push, NVC0_3D, MACRO_TEP_SELECT;
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// P_INLINE_DATA(cmd->push, 0x30);
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P_IMMD(p, NV9097, SET_POINT_SPRITE_SELECT, {
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.rmode = RMODE_ZERO,
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.origin = ORIGIN_BOTTOM,
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.texture0 = TEXTURE0_PASSTHROUGH,
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.texture1 = TEXTURE1_PASSTHROUGH,
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.texture2 = TEXTURE2_PASSTHROUGH,
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.texture3 = TEXTURE3_PASSTHROUGH,
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.texture4 = TEXTURE4_PASSTHROUGH,
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.texture5 = TEXTURE5_PASSTHROUGH,
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.texture6 = TEXTURE6_PASSTHROUGH,
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.texture7 = TEXTURE7_PASSTHROUGH,
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.texture8 = TEXTURE8_PASSTHROUGH,
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.texture9 = TEXTURE9_PASSTHROUGH,
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});
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P_IMMD(p, NV9097, SET_POINT_CENTER_MODE, V_OGL);
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P_IMMD(p, NV9097, SET_EDGE_FLAG, V_TRUE);
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P_IMMD(p, NV9097, SET_SAMPLER_BINDING, V_INDEPENDENTLY);
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