nvk: Remove duplicate (disabled) point sprite setup.

There's another copy of this above, with just slightly different unused
state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
This commit is contained in:
Emma Anholt 2022-10-28 16:19:30 -07:00 committed by Marge Bot
parent 5610fad23e
commit 8f25f9f068

View file

@ -285,20 +285,6 @@ nvk_queue_init_context_draw_state(struct nvk_queue *queue)
// P_MTHD(cmd->push, NVC0_3D, MACRO_TEP_SELECT;
// P_INLINE_DATA(cmd->push, 0x30);
P_IMMD(p, NV9097, SET_POINT_SPRITE_SELECT, {
.rmode = RMODE_ZERO,
.origin = ORIGIN_BOTTOM,
.texture0 = TEXTURE0_PASSTHROUGH,
.texture1 = TEXTURE1_PASSTHROUGH,
.texture2 = TEXTURE2_PASSTHROUGH,
.texture3 = TEXTURE3_PASSTHROUGH,
.texture4 = TEXTURE4_PASSTHROUGH,
.texture5 = TEXTURE5_PASSTHROUGH,
.texture6 = TEXTURE6_PASSTHROUGH,
.texture7 = TEXTURE7_PASSTHROUGH,
.texture8 = TEXTURE8_PASSTHROUGH,
.texture9 = TEXTURE9_PASSTHROUGH,
});
P_IMMD(p, NV9097, SET_POINT_CENTER_MODE, V_OGL);
P_IMMD(p, NV9097, SET_EDGE_FLAG, V_TRUE);
P_IMMD(p, NV9097, SET_SAMPLER_BINDING, V_INDEPENDENTLY);