use ftransform()

This commit is contained in:
Brian Paul 2008-08-20 15:32:33 -06:00
parent 8434c65bb9
commit 8f1d5ca086

View file

@ -190,7 +190,7 @@ Init(void)
"}\n";
static const char *vertShaderText =
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_Position = ftransform(); \n"
"}\n";
if (!ShadersSupported())