radv: fix resetting the entire vertex input dynamic state

If there is holes, eg. the application firsts set vertex attributes
0 and 1, then vertex attributes 0 and 7, the format of vertex attribute
1 is still the previous one, while it should be FORMAT_INVALID to avoid
a GPU hang.

This fixes a GPU hang with Yuzu.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5627
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13856>
This commit is contained in:
Samuel Pitoiset 2021-11-18 12:19:53 +01:00 committed by Marge Bot
parent 18cd0a5409
commit 8f00f19da5

View file

@ -5477,14 +5477,7 @@ radv_CmdSetVertexInputEXT(VkCommandBuffer commandBuffer, uint32_t vertexBindingD
cmd_buffer->state.vbo_misaligned_mask = 0;
state->attribute_mask = 0;
state->misaligned_mask = 0;
state->possibly_misaligned_mask = 0;
state->instance_rate_inputs = 0;
state->nontrivial_divisors = 0;
state->post_shuffle = 0;
state->alpha_adjust_lo = 0;
state->alpha_adjust_hi = 0;
memset(state, 0, sizeof(*state));
enum chip_class chip = cmd_buffer->device->physical_device->rad_info.chip_class;
for (unsigned i = 0; i < vertexAttributeDescriptionCount; i++) {