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turnip: Update maxGeometryShaderInvocations to match blob
Geometry shaders support an invocations parameter up to a limit
defined by maxGeometryShaderInvocations. This was set to 127, but
executing with invocations > 32 causes a crash. As it turns out, the
blob only advertises a max of 32 invocations, so we set that in
turnip as well.
Fixes dEQP-VK.geometry.instanced.draw_*_instances_{127, 64}_geometry_invocations
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4436>
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@ -790,7 +790,7 @@ tu_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
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.maxTessellationControlTotalOutputComponents = 4096,
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.maxTessellationEvaluationInputComponents = 128,
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.maxTessellationEvaluationOutputComponents = 128,
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.maxGeometryShaderInvocations = 127,
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.maxGeometryShaderInvocations = 32,
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.maxGeometryInputComponents = 64,
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.maxGeometryOutputComponents = 128,
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.maxGeometryOutputVertices = 256,
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