radv: enable radv_zero_vram for RAGE2

Another native Vulkan game which doesn't properly initialize memory.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10701
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27845>
(cherry picked from commit 570ebe1b37)
This commit is contained in:
Samuel Pitoiset 2024-02-28 09:51:10 +01:00 committed by Eric Engestrom
parent d83d9a1c80
commit 8e88a23e79
2 changed files with 2 additions and 1 deletions

View file

@ -1954,7 +1954,7 @@
"description": "radv: enable radv_zero_vram for RAGE2",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -85,6 +85,7 @@ Application bugs worked around in this file:
<application name="RAGE 2" executable="RAGE2.exe">
<option name="radv_enable_mrt_output_nan_fixup" value="true" />
<option name="radv_app_layer" value="rage2" />
<option name="radv_zero_vram" value="true" />
</application>
<application name="The Surge 2" application_name_match="Fledge">