Require the shader target be specified to the driver program

This commit is contained in:
Ian Romanick 2010-03-10 09:31:30 -08:00
parent 1c4156ffac
commit 8e6cd3bf54

View file

@ -684,8 +684,27 @@ main(int argc, char **argv)
struct simple_node *ptr;
exec_list instructions;
(void) argc;
shader = load_text_file(argv[1], & shader_len);
if (argc < 3) {
printf("Usage: %s [v|g|f] <shader_file>\n", argv[0]);
return EXIT_FAILURE;
}
switch (argv[1][0]) {
case 'v':
state.target = vertex_shader;
break;
case 'g':
state.target = geometry_shader;
break;
case 'f':
state.target = fragment_shader;
break;
default:
printf("Usage: %s [v|g|f] <shader_file>\n", argv[0]);
return EXIT_FAILURE;
}
shader = load_text_file(argv[2], & shader_len);
state.scanner = NULL;
make_empty_list(& state.translation_unit);