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amd/llvm: Fix divergent descriptor regressions with radeonsi.
piglit/bin/arb_bindless_texture-limit -auto -fbo:
Needed to deal with non-NULL dynamic_index without deref in tex instructions.
piglit/bin/shader_runner tests/spec/arb_bindless_texture/execution/images/multiple-resident-images-reading.shader_test -auto:
Need to deal with non-deref images in enter_waterfall_imae.
Fixes: b83c9aca4a "amd/llvm: Fix divergent descriptor indexing. (v3)"
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4191>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4191>
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1 changed files with 13 additions and 11 deletions
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@ -2706,7 +2706,11 @@ static LLVMValueRef enter_waterfall_image(struct ac_nir_context *ctx,
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struct waterfall_context *wctx,
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const nir_intrinsic_instr *instr)
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{
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nir_deref_instr *deref_instr = nir_instr_as_deref(instr->src[0].ssa->parent_instr);
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nir_deref_instr *deref_instr = NULL;
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if (instr->src[0].ssa->parent_instr->type == nir_instr_type_deref)
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deref_instr = nir_instr_as_deref(instr->src[0].ssa->parent_instr);
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LLVMValueRef value = get_sampler_desc_index(ctx, deref_instr, &instr->instr, true);
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return enter_waterfall(ctx, wctx, value, nir_intrinsic_access(instr) & ACCESS_NON_UNIFORM);
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}
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@ -4282,20 +4286,18 @@ static void tex_fetch_ptrs(struct ac_nir_context *ctx,
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}
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}
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LLVMValueRef texture_dynamic_index = get_sampler_desc_index(ctx, texture_deref_instr,
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&instr->instr, false);
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if (!sampler_deref_instr)
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sampler_deref_instr = texture_deref_instr;
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LLVMValueRef texture_dynamic_index = NULL, sampler_dynamic_index = NULL;
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if (texture_deref_instr) {
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texture_dynamic_index = get_sampler_desc_index(ctx, texture_deref_instr, &instr->instr, false);
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texture_dynamic_index = enter_waterfall(ctx, wctx + 0, texture_dynamic_index, instr->texture_non_uniform);
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}
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LLVMValueRef sampler_dynamic_index = get_sampler_desc_index(ctx, sampler_deref_instr,
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&instr->instr, false);
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if (instr->texture_non_uniform)
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texture_dynamic_index = enter_waterfall(ctx, wctx + 0, texture_dynamic_index, true);
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if (sampler_deref_instr && sampler_deref_instr != texture_deref_instr) {
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sampler_dynamic_index = get_sampler_desc_index(ctx, sampler_deref_instr, &instr->instr, false);
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sampler_dynamic_index = enter_waterfall(ctx, wctx + 1, sampler_dynamic_index, instr->sampler_non_uniform);
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} else
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sampler_dynamic_index = texture_dynamic_index;
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if (instr->sampler_non_uniform)
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sampler_dynamic_index = enter_waterfall(ctx, wctx + 1, sampler_dynamic_index, true);
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enum ac_descriptor_type main_descriptor = instr->sampler_dim == GLSL_SAMPLER_DIM_BUF ? AC_DESC_BUFFER : AC_DESC_IMAGE;
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