mesa: Uniform logging is very, very unlikely

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Ian Romanick 2014-10-20 17:02:55 -07:00
parent 9cdf66657a
commit 8e4a6481e8

View file

@ -634,7 +634,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
return;
}
if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
log_uniform(values, basicType, components, 1, count,
false, shProg, location, uni);
}
@ -846,7 +846,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
bool(transpose), shProg, location, uni);
}