diff --git a/docs/application-issues.rst b/docs/application-issues.rst index ab08e9feea6..3fba2d1a864 100644 --- a/docs/application-issues.rst +++ b/docs/application-issues.rst @@ -6,7 +6,7 @@ This page documents known issues with some OpenGL applications. Topogun ------- -`Topogun `__ for Linux (version 2, at least) +`Topogun `__ for Linux (version 2, at least) creates a GLX visual without requesting a depth buffer. This causes bad rendering if the OpenGL driver happens to choose a visual without a depth buffer. diff --git a/docs/drivers/panfrost.rst b/docs/drivers/panfrost.rst index ee1e5b0b396..b30a0b3ce2c 100644 --- a/docs/drivers/panfrost.rst +++ b/docs/drivers/panfrost.rst @@ -287,7 +287,7 @@ For that, we use the well-known technique of multiplying by an approximation of the inverse. The driver must compute the magic multiplier and shift amount, and then the hardware does the multiplication and shift. The hardware and driver also use the "round-down" optimization as described in -http://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf. +https://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf. The hardware further assumes the multiplier is between :math:`2^{31}` and :math:`2^{32}`, so the high bit is implicitly set to 1 even though it is set to 0 by the driver -- presumably this simplifies the hardware multiplier a