intel/aub_viewer: fix shader get_bo

Instruction addresses are always in ppgtt space.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Lionel Landwerlin 2018-09-14 21:19:21 +01:00
parent e260493f2a
commit 8e2fda411a

View file

@ -387,12 +387,8 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
window->base.display = display_shader_window;
window->base.destroy = destroy_shader_window;
struct gen_batch_decode_bo shader_bo;
if (mem->pml4)
shader_bo = aub_mem_get_ppgtt_bo(mem, address);
else
shader_bo = aub_mem_get_ggtt_bo(mem, address);
struct gen_batch_decode_bo shader_bo =
aub_mem_get_ppgtt_bo(mem, address);
if (shader_bo.map) {
FILE *f = open_memstream(&window->shader, &window->shader_size);
if (f) {