radv: do not try to dump the NIR of the trap handler shader

There is no NIR at all.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16553>
This commit is contained in:
Samuel Pitoiset 2022-04-13 10:23:08 +02:00 committed by Marge Bot
parent 9207d791af
commit 8e1085c19a

View file

@ -2106,7 +2106,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
MESA_SHADER_COMPUTE, false, MESA_SHADER_VERTEX, &args);
shader = shader_compile(device, &b.shader, 1, MESA_SHADER_COMPUTE, &info, &args, &options,
false, true, true, false, &binary);
false, true, false, false, &binary);
trap->alloc = radv_alloc_shader_memory(device, shader->code_size, NULL);