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st/nine: Split NINE_STATE_FF_OTHER
NINE_STATE_FF_OTHER was mostly ff vs states. Rename it to NINE_STATE_FF_VS_OTHER and move common states with ps to NINE_STATE_FF_PS_CONSTS (renamed from NINE_STATE_FF_PSSTAGES). Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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5f7a41c33b
commit
8e0526555d
5 changed files with 23 additions and 23 deletions
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@ -2350,7 +2350,7 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
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if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
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dst->changed.group |=
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NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
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NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
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NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST |
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NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
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NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
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memcpy(dst->changed.rs,
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@ -2539,7 +2539,7 @@ NineDevice9_SetTextureStageState( struct NineDevice9 *This,
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if (unlikely(This->is_recording)) {
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if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
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state->changed.group |= NINE_STATE_PS_PARAMS_MISC;
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state->changed.group |= NINE_STATE_FF_PSSTAGES;
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state->changed.group |= NINE_STATE_FF_PS_CONSTS;
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state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
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} else
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nine_context_set_texture_stage_state(This, Stage, Type, Value);
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@ -1949,7 +1949,7 @@ nine_ff_load_point_and_fog_params(struct NineDevice9 *device)
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struct nine_context *context = &device->context;
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struct fvec4 *dst = (struct fvec4 *)device->ff.vs_const;
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if (!(context->changed.group & NINE_STATE_FF_OTHER))
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if (!(context->changed.group & NINE_STATE_FF_VS_OTHER))
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return;
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dst[26].x = asfloat(context->rs[D3DRS_POINTSIZE_MIN]);
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dst[26].y = asfloat(context->rs[D3DRS_POINTSIZE_MAX]);
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@ -1986,7 +1986,7 @@ nine_ff_load_ps_params(struct NineDevice9 *device)
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struct fvec4 *dst = (struct fvec4 *)device->ff.ps_const;
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unsigned s;
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if (!(context->changed.group & (NINE_STATE_FF_PSSTAGES | NINE_STATE_FF_OTHER)))
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if (!(context->changed.group & NINE_STATE_FF_PS_CONSTS))
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return;
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for (s = 0; s < 8; ++s)
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@ -1870,7 +1870,7 @@ CSMT_ITEM_NO_WAIT(nine_context_set_texture_stage_state,
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context->changed.group |= NINE_STATE_PS_CONST;
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}
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context->changed.group |= NINE_STATE_FF_PSSTAGES;
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context->changed.group |= NINE_STATE_FF_PS_CONSTS;
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context->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
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}
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@ -2073,7 +2073,7 @@ nine_context_apply_stateblock(struct NineDevice9 *device,
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if (src->changed.group & NINE_STATE_FF_MATERIAL)
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context->ff.material = src->ff.material;
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if (src->changed.group & NINE_STATE_FF_PSSTAGES) {
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if (src->changed.group & NINE_STATE_FF_PS_CONSTS) {
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unsigned s;
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for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
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for (i = 0; i < NINED3DTSS_COUNT; ++i)
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@ -2266,7 +2266,7 @@ nine_context_apply_stateblock(struct NineDevice9 *device,
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if (src->changed.group & NINE_STATE_FF_MATERIAL)
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nine_context_set_material(device, &src->ff.material);
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if (src->changed.group & NINE_STATE_FF_PSSTAGES) {
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if (src->changed.group & NINE_STATE_FF_PS_CONSTS) {
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unsigned s;
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for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
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for (i = 0; i < NINED3DTSS_COUNT; ++i)
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@ -3531,11 +3531,11 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
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[D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
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[D3DRS_FOGENABLE] = NINE_STATE_FF_SHADER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
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[D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
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[D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
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[D3DRS_FOGCOLOR] = NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
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[D3DRS_FOGTABLEMODE] = NINE_STATE_FF_SHADER | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
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[D3DRS_FOGSTART] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
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[D3DRS_FOGEND] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
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[D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
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[D3DRS_FOGSTART] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
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[D3DRS_FOGEND] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
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[D3DRS_FOGDENSITY] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
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[D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_SHADER,
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[D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
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[D3DRS_STENCILFAIL] = NINE_STATE_DSA,
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@ -3545,7 +3545,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
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[D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
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[D3DRS_STENCILMASK] = NINE_STATE_DSA,
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[D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
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[D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
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[D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PS_CONSTS,
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[D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
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[D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
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[D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
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@ -3567,21 +3567,21 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
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[D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
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[D3DRS_VERTEXBLEND] = NINE_STATE_FF_SHADER,
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[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER | NINE_STATE_FF_OTHER,
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[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_FF_OTHER | NINE_STATE_VS_PARAMS_MISC,
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[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER,
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[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
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[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
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[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_SHADER,
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[D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
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[D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
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[D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
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[D3DRS_POINTSCALE_A] = NINE_STATE_FF_VS_OTHER,
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[D3DRS_POINTSCALE_B] = NINE_STATE_FF_VS_OTHER,
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[D3DRS_POINTSCALE_C] = NINE_STATE_FF_VS_OTHER,
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[D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE,
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[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
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[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
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[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
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[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_FF_OTHER | NINE_STATE_VS_PARAMS_MISC,
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[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
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[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_SHADER,
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[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
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[D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
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[D3DRS_TWEENFACTOR] = NINE_STATE_FF_VS_OTHER,
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[D3DRS_BLENDOP] = NINE_STATE_BLEND,
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[D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
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[D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
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@ -77,12 +77,12 @@
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#define NINE_STATE_SAMPLE_MASK (1 << 19)
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#define NINE_STATE_FF (0x1f << 20)
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#define NINE_STATE_FF_VS (0x17 << 20)
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#define NINE_STATE_FF_PS (0x18 << 20)
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#define NINE_STATE_FF_PS (0x08 << 20)
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#define NINE_STATE_FF_LIGHTING (1 << 20)
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#define NINE_STATE_FF_MATERIAL (1 << 21)
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#define NINE_STATE_FF_VSTRANSF (1 << 22)
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#define NINE_STATE_FF_PSSTAGES (1 << 23)
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#define NINE_STATE_FF_OTHER (1 << 24)
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#define NINE_STATE_FF_PS_CONSTS (1 << 23)
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#define NINE_STATE_FF_VS_OTHER (1 << 24)
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#define NINE_STATE_VS_PARAMS_MISC (1 << 25)
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#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
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#define NINE_STATE_MULTISAMPLE (1 << 27)
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@ -293,7 +293,7 @@ nine_state_copy_common(struct NineDevice9 *device,
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if (mask->changed.group & NINE_STATE_FF_MATERIAL)
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dst->ff.material = src->ff.material;
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if (mask->changed.group & NINE_STATE_FF_PSSTAGES) {
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if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
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for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
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for (i = 0; i < NINED3DTSS_COUNT; ++i)
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if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
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