ac/radeonsi: add load_base_vertex() to the abi

Fixes the following piglit tests:

./bin/arb_shader_draw_parameters-basevertex basevertex -auto -fbo
./bin/arb_shader_draw_parameters-basevertex basevertex-baseinstance -auto -fbo

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-02-26 22:11:53 +11:00
parent 7f91473414
commit 8de6f79707
3 changed files with 10 additions and 1 deletions

View file

@ -4389,7 +4389,7 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
break;
}
case nir_intrinsic_load_base_vertex: {
result = ctx->abi->base_vertex;
result = ctx->abi->load_base_vertex(ctx->abi);
break;
}
case nir_intrinsic_load_local_group_size:
@ -4634,6 +4634,11 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
}
}
static LLVMValueRef radv_load_base_vertex(struct ac_shader_abi *abi)
{
return abi->base_vertex;
}
static LLVMValueRef radv_load_ssbo(struct ac_shader_abi *abi,
LLVMValueRef buffer_ptr, bool write)
{
@ -6908,6 +6913,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
ctx.abi.load_inputs = load_gs_input;
ctx.abi.emit_primitive = visit_end_primitive;
ctx.abi.load_base_vertex = radv_load_base_vertex;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read;

View file

@ -182,6 +182,8 @@ struct ac_shader_abi {
LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
/* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;

View file

@ -6021,6 +6021,7 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
else
ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
bld_base->emit_epilogue = si_tgsi_emit_epilogue;
ctx->abi.load_base_vertex = get_base_vertex;
break;
case PIPE_SHADER_TESS_CTRL:
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;