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pan/midgard: Print texture outmod
I have no idea who thought this was a good idea. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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2 changed files with 8 additions and 4 deletions
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@ -1151,6 +1151,9 @@ print_texture_word(uint32_t *word, unsigned tabs)
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if (texture->last)
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printf(".last");
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/* Output modifiers are always interpreted floatly */
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print_outmod(texture->outmod, false);
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printf(" ");
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print_texture_reg(texture->out_full, texture->out_reg_select, texture->out_upper);
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@ -1263,11 +1266,9 @@ print_texture_word(uint32_t *word, unsigned tabs)
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/* While not zero in general, for these simple instructions the
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* following unknowns are zero, so we don't include them */
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if (texture->unknown2 ||
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texture->unknown4 ||
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if (texture->unknown4 ||
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texture->unknownA ||
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texture->unknown8) {
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printf("// unknown2 = 0x%x\n", texture->unknown2);
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printf("// unknown4 = 0x%x\n", texture->unknown4);
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printf("// unknownA = 0x%x\n", texture->unknownA);
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printf("// unknown8 = 0x%x\n", texture->unknown8);
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@ -642,7 +642,10 @@ __attribute__((__packed__))
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unsigned mask : 4;
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unsigned unknown2 : 2;
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/* Intriguingly, textures can take an outmod just like textures. Int
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* outmods are not supported as far as I can tell, so this is only
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* meaningful for float samplers */
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midgard_outmod_float outmod : 2;
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unsigned swizzle : 8;
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unsigned unknown4 : 8;
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