mesa: remove the fixed-func vert prog dependency on all texture states

Just flag _NEW_FF_VERT_PROGRAM where needed. There are only a few places
that must do it.

Also do the same with _NEW_FF_FRAG_PROGRAM, but this is not sufficient
for the ff frag prog to ignore texture states.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8850>
This commit is contained in:
Marek Olšák 2021-02-01 16:57:12 -05:00 committed by Marge Bot
parent 06a8f852f7
commit 8dd4adc1e5
8 changed files with 29 additions and 12 deletions

View file

@ -1206,7 +1206,8 @@ _mesa_PopAttrib(void)
if (mask & GL_TEXTURE_BIT) {
pop_texture_group(ctx, &attr->Texture);
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE |
_NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM;
}
if (mask & GL_VIEWPORT_BIT) {

View file

@ -936,7 +936,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
newenabled |= coordBit;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE,
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM |
_NEW_FF_FRAG_PROGRAM,
GL_TEXTURE_BIT | GL_ENABLE_BIT);
texUnit->TexGenEnabled = newenabled;
}
@ -958,7 +959,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
newenabled |= STR_BITS;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, 0);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM |
_NEW_FF_FRAG_PROGRAM, 0);
texUnit->TexGenEnabled = newenabled;
}
}

View file

@ -192,7 +192,6 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
possible_inputs = VARYING_BITS_TEX_ANY;
}
else {
/* _NEW_TEXTURE_STATE */
const GLbitfield possible_tex_inputs =
ctx->Texture._TexGenEnabled |
ctx->Texture._TexMatEnabled |

View file

@ -4672,7 +4672,8 @@ struct gl_matrix_stack
_NEW_FF_VERT_PROGRAM | \
_NEW_FF_FRAG_PROGRAM)
#define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE)
#define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | \
_NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM)
#define _MESA_NEW_NEED_EYE_COORDS (_NEW_FF_VERT_PROGRAM | \
_NEW_FF_FRAG_PROGRAM | \

View file

@ -460,7 +460,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
_mesa_update_texture_matrices(ctx);
if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM))
_mesa_update_texture_state(ctx);
new_state |= _mesa_update_texture_state(ctx);
if (new_state & _NEW_LIGHT_CONSTANTS)
_mesa_update_lighting(ctx);
@ -496,9 +496,8 @@ _mesa_update_state_locked( struct gl_context *ctx )
}
if (ctx->VertexProgram._UsesTnlProgram) {
prog_flags |= _NEW_FF_VERT_PROGRAM | _NEW_TEXTURE_OBJECT |
_NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_TEXTURE_STATE;
prog_flags |= _NEW_FF_VERT_PROGRAM | _NEW_TEXTURE_MATRIX |
_NEW_TRANSFORM | _NEW_POINT | _NEW_FOG;
}
if (new_state & prog_flags) {

View file

@ -129,7 +129,8 @@ texgenfv( GLuint texunitIndex, GLenum coord, GLenum pname,
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM,
GL_TEXTURE_BIT);
texgen->Mode = mode;
texgen->_ModeBit = bit;
}

View file

@ -879,7 +879,7 @@ fix_missing_textures_for_atifs(struct gl_context *ctx,
*
* \param ctx GL context.
*/
void
GLbitfield
_mesa_update_texture_state(struct gl_context *ctx)
{
struct gl_program *prog[MESA_SHADER_STAGES];
@ -897,6 +897,10 @@ _mesa_update_texture_state(struct gl_context *ctx)
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
GLbitfield old_enabled_coord_units = ctx->Texture._EnabledCoordUnits;
GLbitfield old_texgen_enabled = ctx->Texture._TexGenEnabled;
GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled;
ctx->Texture._GenFlags = 0x0;
ctx->Texture._TexMatEnabled = 0x0;
ctx->Texture._TexGenEnabled = 0x0;
@ -935,6 +939,16 @@ _mesa_update_texture_state(struct gl_context *ctx)
if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
update_texgen(ctx);
GLbitfield new_state = 0;
if (old_enabled_coord_units != ctx->Texture._EnabledCoordUnits ||
old_texgen_enabled != ctx->Texture._TexGenEnabled ||
old_texmat_enabled != ctx->Texture._TexMatEnabled) {
new_state |= _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM;
}
return new_state;
}

View file

@ -112,7 +112,7 @@ _mesa_ClientActiveTexture( GLenum target );
extern void
_mesa_update_texture_matrices(struct gl_context *ctx);
extern void
extern GLbitfield
_mesa_update_texture_state(struct gl_context *ctx);
extern GLboolean