svga: check for and skip null vertex buffer pointers

Fixes regressions with google earth and other things.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-04-30 14:44:26 -06:00
parent b5752e16e8
commit 8dd3e341b3

View file

@ -66,12 +66,14 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
* Map vertex buffers
*/
for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
map = pipe_buffer_map(&svga->pipe,
svga->curr.vb[i].buffer,
PIPE_TRANSFER_READ,
&vb_transfer[i]);
if (svga->curr.vb[i].buffer) {
map = pipe_buffer_map(&svga->pipe,
svga->curr.vb[i].buffer,
PIPE_TRANSFER_READ,
&vb_transfer[i]);
draw_set_mapped_vertex_buffer(draw, i, map);
draw_set_mapped_vertex_buffer(draw, i, map);
}
}
/* TODO move this to update_swtnl_draw */
@ -109,8 +111,10 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
* unmap vertex/index buffers
*/
for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
draw_set_mapped_vertex_buffer(draw, i, NULL);
if (svga->curr.vb[i].buffer) {
pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (ib_transfer) {