i915g: Fix a bug in facing.

However doesn't work because of limitations in the draw module.
This commit is contained in:
Stéphane Marchesin 2011-06-27 18:27:50 -07:00
parent 6750226e6d
commit 8dd1e3670f
3 changed files with 7 additions and 7 deletions

View file

@ -36,8 +36,7 @@ Random list of problems with i915g:
* PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
* PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
- Finish front/back face. This would need EMIT_1F_FACE or adding a couple of
instructions in the shader.
- Finish front/back face. We need to add face support to lp_build_system_values_array and use it in draw_llvm.c.
Other bugs can be found here:
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g

View file

@ -215,9 +215,7 @@ src_vector(struct i915_fp_compile *p,
case TGSI_SEMANTIC_FACE:
{
/* for back/front faces */
/* XXX also emit something from 0,1 to -1,1 */
int real_tex_unit = get_mapping(fs, I915_SEMANTIC_FACE);
printf("semantic face fpc at %d\n",real_tex_unit);
src = i915_emit_decl(p, REG_TYPE_T, T_TEX0 + real_tex_unit, D0_CHANNEL_X);
break;
}
@ -246,7 +244,6 @@ src_vector(struct i915_fp_compile *p,
source->Register.SwizzleZ,
source->Register.SwizzleW);
/* There's both negate-all-components and per-component negation.
* Try to handle both here.
*/

View file

@ -157,11 +157,15 @@ static void calculate_vertex_layout(struct i915_context *i915)
/* front/back face */
if (face) {
uint slot = find_mapping(fs, I915_SEMANTIC_FACE);
uint slot = find_mapping(fs, I915_SEMANTIC_FACE);
debug_printf("Front/back face is broken\n");
/* XXX Because of limitations in the draw module, currently src will be 0
* for SEMANTIC_FACE, so this aliases to POS. We need to fix in the draw
* module by adding an extra shader output.
*/
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FACE, 0);
/* really here it's EMIT_1F_FACE */
draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_CONSTANT, src);
vinfo.hwfmt[1] &= ~(TEXCOORDFMT_NOT_PRESENT << (slot * 4));
vinfo.hwfmt[1] |= TEXCOORDFMT_1D << (slot * 4);
}