mesa: fix vertex program test in get_fp_input_mask()

We were accidentally using the fixed-function logic when a vertex shader was
being used.
This commit is contained in:
Brian Paul 2008-12-17 10:55:40 -07:00
parent 6b88d9606f
commit 8dc88cb643

View file

@ -227,9 +227,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
else if (ctx->RenderMode == GL_FEEDBACK) {
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
else if (!ctx->VertexProgram._Enabled ||
!ctx->VertexProgram._Current) {
else if (!ctx->VertexProgram._Current) {
/* Fixed function logic */
GLbitfield varying_inputs = ctx->varying_vp_inputs;