make sure state token values are fully initialized

This commit is contained in:
Roland Scheidegger 2007-11-29 03:08:18 +01:00
parent ffee86f697
commit 8dc188485b
2 changed files with 2 additions and 2 deletions

View file

@ -1768,7 +1768,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
{
GLint idx;
GLuint err = 0;
gl_state_index state_tokens[STATE_LENGTH];
gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
GLfloat const_values[4];
switch (*(*inst)++) {

View file

@ -384,7 +384,7 @@ sizeof_state_reference(const GLint *stateTokens)
* PARAM ambient = state.material.front.ambient;
*
* \param paramList the parameter list
* \param state an array of 6 (STATE_LENGTH) state tokens
* \param stateTokens an array of 5 (STATE_LENGTH) state tokens
* \return index of the new parameter.
*/
GLint