r600g: correct mega_fetch_count in fetch shader

This commit is contained in:
Christian König 2011-03-02 23:47:41 +01:00
parent ff2a0faba0
commit 8d9ea4c4e7

View file

@ -2176,7 +2176,7 @@ int r600_vertex_elements_build_fetch_shader(struct r600_pipe_context *rctx, stru
vtx.fetch_type = elements[i].instance_divisor ? 1 : 0;
vtx.src_gpr = elements[i].instance_divisor > 1 ? i + 1 : 0;
vtx.src_sel_x = elements[i].instance_divisor ? 3 : 0;
vtx.mega_fetch_count = 16;
vtx.mega_fetch_count = 0x1F;
vtx.dst_gpr = i + 1;
vtx.dst_sel_x = desc->swizzle[0];
vtx.dst_sel_y = desc->swizzle[1];