vc4: Fix save/restore of the VS/FS in the blitter.

When I made the shader cache take the .fs member and moved the binding
point to .bind_fs, I failed to update these.  Fixes crashes in
copyteximage-related tests.
This commit is contained in:
Eric Anholt 2014-08-22 16:49:02 -07:00
parent 9542e68207
commit 8d8a5eb792

View file

@ -407,11 +407,11 @@ render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs);
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs);
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
util_blitter_save_blend(vc4->blitter, vc4->blend);
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);