small note regarding SSE under pure DOS

This commit is contained in:
Daniel Borca 2004-11-12 15:00:30 +00:00
parent 0676fc357a
commit 8d88f826b9

View file

@ -59,7 +59,7 @@ Tested on:
CPU: AMD Athlon XP 1800+
Mainboard: GA-7VTXE w/ 512 MB DDRAM
Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
DJGPP: djdev 2.04 + gcc v3.3.2 + make v3.80
DJGPP: djdev 2.04 + gcc v3.3.3 + make v3.80
OS: DOS and Win98SE
@ -91,6 +91,10 @@ FAQ:
2. Using Mesa for DJGPP
Q) Every test I tried crashes badly.
A) If you have compiled with SSE and you're running under plain DOS, you
have to disable SSE at run-time. See environment variables below.
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
A) Is that a question? If you have a 3dfx Voodoo (any model), you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
@ -194,6 +198,7 @@ Environment variables:
~~~~~~~~~~~~~~~~~~~~~~
DMESA_NULDRV - (any value) force NUL driver
GLUT_FPS - print frames/second statistics to stderr
MESA_NO_SSE - (any value) safe option under pure DOS
DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
DMESA_GLUT_ALPHA - set default alpha bits (8)
@ -260,6 +265,7 @@ v1.6 (aug-2004)
v1.7 (???-2004)
+ enabled OpenGL 2.0 support
+ added support for sw texture compression
* minor rework