egl/wayland: polish object teardown in dri2_wl_destroy_surface

The wl_drm wrapper is created before the wl display/surface ones.
Thus make sure we destroy it after them. In reality it should not make
any difference either way.

Fixes: 03dd9a88b0 ("egl/wayland: Use per-surface event queues")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit 1a8015e753)
This commit is contained in:
Emil Velikov 2017-08-27 11:20:28 +01:00 committed by Emil Velikov
parent 3b41bef9a4
commit 8d51747dc0

View file

@ -308,10 +308,10 @@ dri2_wl_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
dri2_surf->wl_win->destroy_window_callback = NULL;
}
if (dri2_surf->wl_drm_wrapper)
wl_proxy_wrapper_destroy(dri2_surf->wl_drm_wrapper);
wl_proxy_wrapper_destroy(dri2_surf->wl_surface_wrapper);
wl_proxy_wrapper_destroy(dri2_surf->wl_dpy_wrapper);
if (dri2_surf->wl_drm_wrapper)
wl_proxy_wrapper_destroy(dri2_surf->wl_drm_wrapper);
wl_event_queue_destroy(dri2_surf->wl_queue);
free(surf);