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turns out we probably need a _tnl_allow_pixel_fog() function afterall
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4d5dddd125
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3 changed files with 15 additions and 1 deletions
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@ -103,6 +103,7 @@ _tnl_CreateContext( GLcontext *ctx )
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tnl->LoopbackDListCassettes = GL_FALSE;
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tnl->CalcDListNormalLengths = GL_TRUE;
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tnl->AllowVertexFog = GL_TRUE;
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tnl->AllowPixelFog = GL_TRUE;
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/* Hook our functions into exec and compile dispatch tables.
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*/
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@ -146,7 +147,9 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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if (new_state & (_NEW_HINT)) {
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tnl->_DoVertexFog = tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST);
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ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
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tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
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|| !tnl->AllowPixelFog;
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}
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if (new_state & _NEW_ARRAY) {
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@ -272,3 +275,10 @@ _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
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tnl->AllowVertexFog = value;
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}
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void
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_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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tnl->AllowPixelFog = value;
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}
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@ -705,6 +705,7 @@ typedef struct
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GLboolean CalcDListNormalLengths;
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GLboolean IsolateMaterials;
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GLboolean AllowVertexFog;
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GLboolean AllowPixelFog;
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GLboolean _DoVertexFog; /* eval fog function at each vertex? */
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@ -80,5 +80,8 @@ _tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
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extern void
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_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
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extern void
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_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
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#endif
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