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softpipe: Add an extra code path for the buffer texel lookup
With buffers the addressing is done on a per-byte bases so the code path for normal textures doesn't work properly. Also add an assert to make sure that the bit cound for storing the X coordinate is large enough. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 16 additions and 1 deletions
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@ -574,6 +574,21 @@ compute_lambda_vert(const struct sp_sampler_view *sview,
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static inline const float *
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get_texel_buffer_no_border(const struct sp_sampler_view *sp_sview,
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union tex_tile_address addr, int x, unsigned elmsize)
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{
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const struct softpipe_tex_cached_tile *tile;
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addr.bits.x = x * elmsize / TEX_TILE_SIZE;
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assert(x * elmsize / TEX_TILE_SIZE == addr.bits.x);
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x %= TEX_TILE_SIZE / elmsize;
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tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
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return &tile->data.color[0][x][0];
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}
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static inline const float *
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get_texel_2d_no_border(const struct sp_sampler_view *sp_sview,
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@ -3264,7 +3279,7 @@ sp_get_texels(const struct sp_sampler_view *sp_sview,
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first_element,
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first_element,
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last_element);
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tx = get_texel_2d_no_border(sp_sview, addr, x, 0);
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tx = get_texel_buffer_no_border(sp_sview, addr, x, elem_size);
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for (c = 0; c < 4; c++) {
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rgba[c][j] = tx[c];
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}
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