diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 98f2443bb30..316bb536cb7 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2471,19 +2471,10 @@ st_finalize_texture(struct gl_context *ctx, if (tObj->Immutable) return GL_TRUE; - if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.Sampler.MinFilter == GL_LINEAR || - stObj->base.Sampler.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } + if (tObj->_MipmapComplete) + stObj->lastLevel = stObj->base._MaxLevel; + else if (tObj->_BaseComplete) + stObj->lastLevel = stObj->base.BaseLevel; /* Skip the loop over images in the common case of no images having * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we