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synced 2026-05-05 00:58:05 +02:00
Extract compilation to a separate routine
Pull all of the code that actually compiles shaders into a separate function. Use a glsl_program to track data about the compiled shader.
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parent
869b6f680f
commit
8ce55dbd92
1 changed files with 64 additions and 48 deletions
112
main.cpp
112
main.cpp
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@ -34,6 +34,7 @@
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#include "glsl_parser.h"
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#include "ir_optimization.h"
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#include "ir_print_visitor.h"
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#include "program.h"
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static char *
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@ -96,42 +97,18 @@ const struct option compiler_opts[] = {
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{ NULL, 0, NULL, 0 }
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};
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int
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main(int argc, char **argv)
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void
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compile_shader(struct glsl_program *prog)
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{
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struct _mesa_glsl_parse_state state;
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char *shader;
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size_t shader_len;
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exec_list instructions;
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int c;
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int idx = 0;
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while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
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/* empty */ ;
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if (argc <= optind)
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usage_fail(argv[0]);
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const unsigned len = strlen(argv[optind]);
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if (len < 6)
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usage_fail(argv[0]);
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const char *const ext = & argv[optind][len - 5];
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enum _mesa_glsl_parser_targets target;
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if (strncmp(".vert", ext, 5) == 0)
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target = vertex_shader;
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else if (strncmp(".geom", ext, 5) == 0)
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target = geometry_shader;
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else if (strncmp(".frag", ext, 5) == 0)
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target = fragment_shader;
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else
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usage_fail(argv[0]);
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shader = load_text_file(argv[optind], & shader_len);
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memset(& state, 0, sizeof(state));
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state.target = target;
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switch (prog->Type) {
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case GL_VERTEX_SHADER: state.target = vertex_shader; break;
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case GL_FRAGMENT_SHADER: state.target = fragment_shader; break;
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case GL_GEOMETRY_SHADER: state.target = geometry_shader; break;
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}
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state.scanner = NULL;
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state.translation_unit.make_empty();
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state.symbols = new glsl_symbol_table;
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@ -140,7 +117,7 @@ main(int argc, char **argv)
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state.loop_or_switch_nesting = NULL;
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state.ARB_texture_rectangle_enable = true;
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_mesa_glsl_lexer_ctor(& state, shader, shader_len);
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_mesa_glsl_lexer_ctor(& state, prog->Source, prog->SourceLen);
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_mesa_glsl_parse(& state);
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_mesa_glsl_lexer_dtor(& state);
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@ -152,33 +129,72 @@ main(int argc, char **argv)
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printf("\n\n");
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}
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prog->ir.make_empty();
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if (!state.error && !state.translation_unit.is_empty())
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_mesa_ast_to_hir(&instructions, &state);
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_mesa_ast_to_hir(&prog->ir, &state);
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/* Optimization passes */
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if (!state.error && !instructions.is_empty()) {
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if (!state.error && !prog->ir.is_empty()) {
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bool progress;
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do {
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progress = false;
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progress = do_function_inlining(&instructions) || progress;
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progress = do_if_simplification(&instructions) || progress;
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progress = do_copy_propagation(&instructions) || progress;
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progress = do_dead_code_local(&instructions) || progress;
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progress = do_dead_code_unlinked(&instructions) || progress;
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progress = do_constant_variable_unlinked(&instructions) || progress;
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progress = do_constant_folding(&instructions) || progress;
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progress = do_vec_index_to_swizzle(&instructions) || progress;
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progress = do_swizzle_swizzle(&instructions) || progress;
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progress = do_function_inlining(&prog->ir) || progress;
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progress = do_if_simplification(&prog->ir) || progress;
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progress = do_copy_propagation(&prog->ir) || progress;
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progress = do_dead_code_local(&prog->ir) || progress;
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progress = do_dead_code_unlinked(&prog->ir) || progress;
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progress = do_constant_variable_unlinked(&prog->ir) || progress;
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progress = do_constant_folding(&prog->ir) || progress;
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progress = do_vec_index_to_swizzle(&prog->ir) || progress;
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progress = do_swizzle_swizzle(&prog->ir) || progress;
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} while (progress);
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}
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/* Print out the resulting IR */
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if (!state.error && dump_lir) {
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_mesa_print_ir(&instructions, &state);
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_mesa_print_ir(&prog->ir, &state);
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}
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delete state.symbols;
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return state.error != 0;
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prog->symbols = state.symbols;
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prog->CompileStatus = !state.error;
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return;
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}
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int
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main(int argc, char **argv)
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{
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struct _mesa_glsl_parse_state state;
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int c;
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int idx = 0;
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while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
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/* empty */ ;
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if (argc <= optind)
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usage_fail(argv[0]);
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struct glsl_program *prog = new glsl_program;
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memset(prog, 0, sizeof(*prog));
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const unsigned len = strlen(argv[optind]);
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if (len < 6)
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usage_fail(argv[0]);
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const char *const ext = & argv[optind][len - 5];
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if (strncmp(".vert", ext, 5) == 0)
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prog->Type = GL_VERTEX_SHADER;
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else if (strncmp(".geom", ext, 5) == 0)
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prog->Type = GL_GEOMETRY_SHADER;
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else if (strncmp(".frag", ext, 5) == 0)
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prog->Type = GL_FRAGMENT_SHADER;
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else
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usage_fail(argv[0]);
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prog->Source = load_text_file(argv[optind], &prog->SourceLen);
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compile_shader(prog);
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return prog->CompileStatus ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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