freedreno: ssbo: mark resource read or written depending on usage

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1963>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1963>
This commit is contained in:
Christian Gmeiner 2019-09-13 08:33:38 +02:00 committed by Marge Bot
parent 061b262a0c
commit 8cdace95ac

View file

@ -185,12 +185,15 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
resource_written(batch, pfb->cbufs[i]->texture);
}
/* Mark SSBOs as being written.. we don't actually know which ones are
* read vs written, so just assume the worst
*/
/* Mark SSBOs */
if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) {
foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
resource_written(batch, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].sb[i].buffer);
const struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[PIPE_SHADER_FRAGMENT];
foreach_bit (i, so->enabled_mask & so->writable_mask)
resource_written(batch, so->sb[i].buffer);
foreach_bit (i, so->enabled_mask & ~so->writable_mask)
resource_read(batch, so->sb[i].buffer);
}
if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) {
@ -417,6 +420,7 @@ static void
fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
{
struct fd_context *ctx = fd_context(pctx);
const struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[PIPE_SHADER_COMPUTE];
struct fd_batch *batch, *save_batch = NULL;
unsigned i;
@ -427,11 +431,12 @@ fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
mtx_lock(&ctx->screen->lock);
/* Mark SSBOs as being written.. we don't actually know which ones are
* read vs written, so just assume the worst
*/
foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_COMPUTE].enabled_mask)
resource_written(batch, ctx->shaderbuf[PIPE_SHADER_COMPUTE].sb[i].buffer);
/* Mark SSBOs */
foreach_bit (i, so->enabled_mask & so->writable_mask)
resource_written(batch, so->sb[i].buffer);
foreach_bit (i, so->enabled_mask & ~so->writable_mask)
resource_read(batch, so->sb[i].buffer);
foreach_bit(i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
struct pipe_image_view *img =