state_tracker: remove written but never used variable.

This commit is contained in:
Mathias Fröhlich 2011-10-23 17:59:20 +02:00
parent 2f98ac473b
commit 8ca76386f5

View file

@ -114,7 +114,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
uint semantic_names[2 + MAX_TEXTURE_UNITS];
uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
GLbitfield inputs = VERT_BIT_POS;
st_validate_state(st);
@ -128,7 +127,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
numTexCoords = 0;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
inputs |= VERT_BIT_TEX(i);
numTexCoords++;
}
}